Senior Unity Developers in Nepal — Games, AR/VR, and Real-Time 3D
Vetted Unity 3D engineers in Kathmandu shipping mobile games, AR/VR experiences for Quest and Vision Pro, training simulations, configurators, and interactive installations. Hire them as embedded teammates, on a fixed-price project, or through a rolling retainer — at 25–35% of New York or London rates.
Unity is the broadest 3D toolchain in the world — it ships everything from Among Us to Pokémon GO to surgical-training simulators to factory digital-twins. Hiring a Unity engineer who has shipped your specific kind of Unity work — mobile-first F2P, multiplayer netcode, XR hand tracking, photoreal arch-viz, industrial sim — is the gap between a $40k project that launches and a $40k project that doesn't. We've spent three years building the bench in Kathmandu specifically to close that gap for international studios and Nepali brands alike.
Our Unity bench, in numbers
These are aggregate stats across our senior Unity engineers as of Q2 2026. Every developer we put forward has shipped at least three production Unity titles or experiences across at least two target platforms.
Senior Unity, transparent rates, time-zone-friendly
A senior Unity engineer in London bills £120–160/hour. The same role in San Francisco bills $180–240/hour. Our Kathmandu seniors bill $36–52/hour. The bar isn't lower — it's the same engineering bar — the floor on our senior roster is six years of shipped Unity titles or AR/VR experiences. The gap exists because economies aren't yet flat. While that's still true, you can get the same quality at a third of the cost.
What our team specifically brings: deep mobile-first muscle (Nepal's market is Android-first, so our engineers ship to ₹15k phones every day), strong XR experience (Quest 2/3, Vision Pro, ARKit/ARCore), and surprising depth on industrial / training simulation work — three of our seniors came out of Nepal's recent push into healthcare-training Unity apps.
- ✓Senior bar: 6+ years Unity, multi-platform shipping history
- ✓Strong mobile-first orientation — every engineer ships to low-end Android
- ✓XR depth: Meta Quest 2/3, Apple Vision Pro, ARKit, ARCore
- ✓Time-zone overlap with EMEA mornings, APAC full day, US evenings
- ✓Source code in your repo from day one — no "licensed source" tricks
Senior Unity engineer: $36–52/hr · Lead engineer / architect: $55–72/hr · Mid-level: $24–32/hr. We don't mark up — that's the engineer's actual rate plus 18% ops overhead. Compare against any Western quote you're holding.
Eight specialisms our senior bench has shipped in production
Unity is wide — anyone who claims to do all of it well is lying. Here's what our team has actually shipped at production scale. If your work fits one of these axes, we can put a senior on it within four working days.
Mobile games (F2P + premium)
Hyper-casual, mid-core, kid-focused, narrative — across iOS and Android with full LiveOps stacks: GameAnalytics, Firebase, RevenueCat, Adjust. We ship to 60 FPS on a ₹15k Android phone as the default target.
AR — ARKit & ARCore
Image-target, world-tracking, body-tracking AR. View-in-room product configurators, AR try-on (eyewear, jewellery, watches), and event-activation lenses.
VR — Quest 2/3 + Vision Pro
Hand-tracking, passthrough mixed-reality, multi-user shared spaces. Training sims, design reviews, immersive product walkthroughs.
Multiplayer & netcode
Photon Fusion, Unity Netcode for GameObjects, Mirror. Real-time syncing, lag compensation, server-authoritative architecture for competitive gameplay.
Training & simulation
Industrial safety, healthcare procedure simulators, equipment-operation trainers. SCORM/LMS hand-offs, learner analytics, instructor dashboards.
Interactive installations
Kiosks, projection-mapped walls, sensor-driven retail displays. We've shipped Unity installations running on touchscreens at Nepali airports and Indian shopping malls.
Unity → WebGL exports
When clients have an existing Unity project they want on the web, we optimise bundle sizes from 25 MB down to 6–8 MB and recover desktop-class FPS on mobile.
Production hardening
Firebase Crashlytics, Sentry, automated test rigs on real devices, CI/CD via Unity Cloud Build or GitHub Actions, automated App Store / Play Store deployment.
Projects shipped, by platform mix (2022–2026)
Distribution of the 58 production Unity titles + experiences our team has shipped across the last four years. A single title often ships to multiple platforms — the counts here are platform-builds.
Senior Unity engineer hourly rate, five cities
Public-source averages for 2026, Senior IC level (6+ years Unity, shipped titles or AR/VR experiences). Includes typical studio markup where applicable.
Four ways to actually hire our Unity team
Studios and product teams hire 3D talent differently than they hire web talent. Our engagement models reflect that — game projects, XR sprints, and training-sim builds all have very different shapes.
Embedded engineer (3-month min)
One or more senior Unity engineers joins your studio as if you'd hired them yourself. Same Slack, same Hansoft / Jira / Notion, same daily stand-ups, same code review. You manage them day-to-day; we handle payroll, equipment, HR, and back-fill cover. 3-month minimum, 30-day notice after.
- Senior IC seat in your studio
- Your repo, your tooling
- 30-day notice after month 3
- Back-fill guarantee
- Quarterly review with your eng lead
Fixed-price project
We scope, you sign a milestone plan, we deliver. Typical range: $30k–$280k. Mobile game MVPs, AR product configurators, single-player VR experiences, training-sim builds. 30/30/30/10 split: deposit, vertical slice, alpha, launch.
- Written milestone plan
- Fixed price + scope
- Source code yours day one
- 60-day post-launch warranty
- Optional retainer for LiveOps
Monthly retainer (rolling)
Set hours of senior Unity time per month — LiveOps on a shipped game, feature builds on an existing app, ongoing AR scene updates, on-call coverage. Sweet spot is 80–160 hours/month. 30-day notice both ways.
- Set hours, draw down anytime
- Up to 25% rollover
- 30-day notice both ways
- Optional on-call rotation
- Monthly written report
Performance & architecture audit
Inherited a Unity project that won't ship? We profile, find the bottlenecks, write a fix plan, and optionally execute top fixes. Fixed price: $7,400. Output: Unity Profiler report, architecture review, prioritised backlog.
- 1-week sprint
- $7,400 fixed price
- Unity Profiler + memory profiler
- Frame Debugger analysis
- Prioritised fix backlog
Distribution of work by vertical
Snapshot of our active 2026 work mix. Mobile games is the deepest specialism — but XR is the fastest-growing slice year-over-year.
- Mobile games & casual titles 41%
- AR / VR / XR experiences 28%
- Training & simulation 22%
How a Unity hiring engagement actually moves
- 01Discovery call (60 min)We map your target platforms, your existing stack (Unity version, render pipeline, multiplayer framework), and your team's working style.
- 02Shortlist (within 4 working days)You get CVs, portfolios, and 5-minute Loom intros from 2–3 engineers matched to your scope and target platforms.
- 03Technical interview (you lead)You run your own technical loop — code review, system design, real-device build review. Our engineers are used to this.
- 04Paid trial week (optional)Engineer takes a real ticket from your backlog. Either side can walk at the end with no further commitment.
- 05Engagement signedEmbed contract or project SOW. NDA + IP assignment + jurisdiction clause already templated for US, UK, EU, AU.
- 06Day-one onboardingWe sit with the engineer on day one to make sure repo, Unity license, build pipeline, and your project context are all wired up.
Sectors where our Unity team ships
Hiring from us vs the alternatives
Hiring managers who've shipped with our engineers
"We embedded their senior Unity engineer on our Quest 3 project for six months. He out-shipped two of our LA mids on hand-tracking interactions. The renewal was a no-brainer."
"Our previous outsourcing partner shipped a build that crashed on 18% of Android devices. The Kathmandu team got us to 99.6% crash-free in three sprints — and they communicated more honestly than the studio we were paying 4× more."
"We ran a five-round technical loop including a system-design and a Frame Debugger deep-dive. The engineer they put forward passed at the level we expect for our $190k Berlin hires. Now we hire from them whenever a Unity seat opens."
What it actually costs
Published rates as of 2026-Q2. Every engagement gets a written quote — these are the typical ranges so you can self-qualify before scheduling a call.
Audit Sprint
1-week Unity perf + architecture audit. Profiler report, frame analysis, prioritised backlog.
- ✓1 senior engineer × 1 week
- ✓Unity Profiler + Memory Profiler
- ✓Frame Debugger draw-call analysis
- ✓Prioritised fix backlog
- ✓30-min hand-off call
Embedded Engineer
Senior Unity IC embedded into your studio. Most popular for ongoing work.
- ✓Full-time senior IC seat
- ✓Your repo, your Slack, your sprints
- ✓3-month minimum, 30-day notice after
- ✓Back-fill guarantee within 21 days
- ✓Equipment + ops overhead included
Fixed-Price Project
Scope, milestone, deliver. Mobile game MVP, AR configurator, VR experience, training sim.
- ✓Written milestone plan
- ✓30/30/30/10 payment split
- ✓Source code yours day one
- ✓60-day post-launch warranty
- ✓Optional LiveOps retainer
All prices in USD, net of taxes. Payable via wire, Wise, or any US/UK/EU/AU banking rail. Embed pricing includes back-fill SLA and ops overhead — no separate management fee.
Hiring Unity engineers from Nepal — common questions
How senior is your senior bench, actually?
Which Unity versions and render pipelines does your team work with?
What about XR — Quest, Vision Pro, ARKit, ARCore?
Do you do white-label work for studios and agencies?
How does IP assignment work for international clients?
What if the engineer we hire underperforms or quits?
Can we do a paid trial week before committing?
What about netcode, multiplayer, and live ops?
How do you handle Unity license + asset-store assets?
What payment terms do you accept?
Tell us what you're shipping, get matched engineers within 4 working days.
60-minute discovery call. Mutual NDA signed before any portfolio review. Shortlist of 2–3 engineers with CVs, portfolios, and 5-minute Loom intros within 4 working days. Paid trial week recommended.
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