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Glow N Sign Nepal
SERVICES / IMMERSIVE WEB EXPERIENCES

Browser-Based 3D Experiences, Built in Nepal

Apple-grade interactive 3D websites, product configurators, virtual showrooms, and scroll-driven story scenes — running in any browser, no app installs, sub-3-second LCP. Engineered by senior Three.js + react-three-fiber developers in Kathmandu.

Static product photos used to be enough. They're not anymore. The brands winning attention in 2026 — from Tesla's configurator to Lusion's case studies to every premium DTC ecom site — are letting visitors rotate, zoom, customise, and walk into the product right in the browser. We bring the same engineering bar to Nepali brands (and to international clients hiring Nepali talent at Nepali rates) — without the six-month timeline or the bloated bundle sizes that kill conversion.

Three.js & react-three-fiber WebGL 2 + WebGPU ready Sub-3s LCP target Kathmandu + remote-first
1000+ BUSINESSES TRUST US · ISO 9001:2015 · 14+ YEARS
BROWSER-BASED 3D EXPERIENCES, BUILT IN NEPAL
DELIVERED 1000+ Projects
SATISFACTION
98%
FAST DELIVERY
7–14 days
60 FPSMobile performance target on mid-tier Android
< 3 MBInitial bundle — including draco-compressed models
47Browser 3D experiences shipped since 2022
8+ yrsCombined WebGL + Three.js experience on team
WHY 3D, NUMBERS EDITION

What interactive 3D actually does to a landing page

Aggregate metrics from the 12 production 3D experiences we've A/B tested against static-image controls for clients in Kathmandu, Singapore, Berlin, and London. All experiments ran for at least 30 days at >50k sessions.

+112 sec median
184 %
Average time-on-page uplift vs static hero
Across 12 A/B tests
p < 0.01
37 %
Add-to-cart lift on product configurator pages
DTC furniture, sneakers, eyewear
Most pronounced on mobile
−28 %
Bounce-rate reduction on 3D hero scenes
Vs. video hero control
Below Google CWV target
2.4 s
Median LCP achieved on first paint
Mid-tier Android, slow 4G
WHY THE BROWSER, WHY NOW

The 3D web finally works on phones

For years, browser-based 3D was a desktop-only novelty. Three things changed that around 2023–2024: WebGL 2 became baseline on every browser including Safari iOS, GPU-friendly compression formats like Draco for meshes and KTX2/BasisU for textures dropped asset weights by 5–10×, and react-three-fiber + drei turned a 2000-line raw Three.js setup into 80 lines of declarative components.

The result: a 3D product configurator that would have shipped at 12 MB and 28 FPS in 2021 now ships at 2.6 MB and locks 60 FPS on a ₹15,000 Android phone. That's the bar your competitors will hit in 2026 — we help you hit it now.

  • WebGL 2 + Web Workers ready on 97% of global traffic
  • Draco mesh compression cuts model size by ~10×
  • KTX2/BasisU textures use ~25% of equivalent PNG bandwidth
  • react-three-fiber + drei eliminate weeks of boilerplate
  • Suspense-based loading keeps perceived TTI fast
PERFORMANCE BUDGET

Every project ships with a written perf budget: max 3 MB initial bundle, < 3 s LCP on Slow 4G, locked 60 FPS on Pixel 6a, and a Lighthouse score above 90. We measure, you sign off, we ship.

WebGL 3D scene rendered in a browser
WHAT WE BUILD

Six types of browser-based 3D, all production-grade

Most agencies ship one type of 3D experience well. Because our team has shipped configurators for retail, virtual tours for property, and scroll-driven scenes for brand sites — we can pick the right pattern for your business case instead of forcing your project into the one we already know.

Scroll-driven 3D scenes

GSAP ScrollTrigger drives a Three.js scene as the page scrolls — model rotates, parts explode, camera dollies — the storytelling rhythm of an Apple product page.

Virtual showrooms

Walkable interior environments with hotspots that pop product detail. Real-estate, retail, museum, exhibition pavilion.

3D hero scenes

Replace your video hero with a real 3D scene that loads in under 3 s and responds to cursor / device motion.

WebXR / AR previews

"View in AR" button on mobile that drops the configured product into the user's room via WebXR or Apple QuickLook.

Performance rescue

Inherited a slow Three.js project? We profile, fix the draw-call storm, swap to compressed assets, and ship the perf budget.

PERFORMANCE PROOF

Bundle size, before vs after our optimization pass

Eight recent rescue engagements, anonymised. Initial bundle measured on first paint; lower is better. Lime bars are post-optimization; the average reduction is 5.8×.

12 MB
Furniture cfg
9 MB
Sneaker cfg
11 MB
Showroom
6 MB
Watch hero
2 MB
After ours
2 MB
After ours
2 MB
After ours
1 MB
After ours
HOW WE WORK

From kick-off to launch in 6 to 10 weeks

A typical brand-side engagement (configurator or scroll-driven landing scene) ships in 6–10 weeks. Showrooms and complex AR/VR-bridging projects take longer.

  1. 01Discovery & success metricsHalf-day workshop in person in Kathmandu or remote. We define one primary conversion metric per scene — add-to-cart, lead, time-on-page — and write the perf budget in a one-pager you sign.
  2. 02Asset prep & art directionIf you already have CAD/Blender source, we audit and re-topologise for real-time. If not, our 3D artists model from photo reference. We deliver Draco-compressed GLTFs with KTX2 textures, baked PBR where realism matters.
  3. 03Engineering — react-three-fiber + dreiScene built in r3f with declarative components, Suspense for streaming load, GSAP for camera storytelling, Zustand for state. Code lives in your GitHub from day one.
  4. 04Performance passMid-project we run Lighthouse on real devices (Pixel 6a, iPhone SE, mid-range Samsung). If we miss the perf budget, we fix before shipping new features.
  5. 05Launch & monitoringVercel / Cloudflare Pages / Netlify deploy with edge caching for the GLTFs. Sentry for runtime errors, Google Analytics 4 + Hotjar for scene-level engagement events.
WHO HIRES US

Five verticals we've shipped browser 3D for

We build 3D experiences for any vertical where touching the product is half the sale.

Retail & DTC commerce

Retail & DTC commerce

Furniture, eyewear, footwear, watches, cosmetics, jewellery. Configurator + AR preview + clean handoff into Shopify checkout. The lift is biggest on high-consideration purchases (chairs, prescription glasses, engagement rings).

  • Shopify / Woo handoff
  • AR "view in room"
  • URL share presets
  • Stock-aware variants
WHERE THIS RUNS

Devices our scenes target

Every 3D scene we ship is benchmarked on this device mix before launch. We don't ship if any of these three drop below 50 FPS at 60th-percentile load.

60 fps
FPS lock target
  • Mid-range Android (Pixel 6a class) 92%
  • Mid-range iOS (iPhone SE 3rd gen) 96%
  • Low-end Android (₹12k device) 72%
VERTICALS WE'VE SHIPPED FOR

Industries running our browser 3D in production

Furniture & Home
Eyewear & Beauty
Real Estate
Hotels & Resorts
Automotive
Education
Events & Exhibitions
Corporate & Tech

Three.js vs alternative 3D-on-the-web stacks

Stack / approach
Best for
Trade-off
Three.js + react-three-fiber
Configurators, scroll scenes, hero pieces — anything that has to be SEO-indexable and ship in < 5 MB
You and your team have to actually write WebGL — but the dev experience and the perf ceiling are unmatched
Babylon.js
Heavier physics, game-like browser experiences
Larger runtime than Three.js — slower TTI on slow connections
Unity → WebGL export
Reuse of existing Unity content / mobile-game ports to web
Bundle sizes are typically 8–25 MB; mobile FPS suffers
Pixel-streaming Unreal Engine
Photoreal automotive / architectural visualisation that won't run on phones natively
Requires a cloud GPU per concurrent user — costs scale fast
A-Frame / Mozilla Hubs
Quick VR rooms / collaborative spaces
Less granular control than r3f for custom scenes
Plain CSS 3D transforms
Light parallax / playful page effects with zero 3D engine
Doesn't scale to real geometry / interaction
WHAT CLIENTS SAY

Brands that shipped their 3D with us

"We'd been quoted six months and ₹4M by a Mumbai studio. Glow N Sign's team in Kathmandu shipped our furniture configurator in ten weeks for a quarter of that — and our add-to-cart on configurator-touched SKUs went up 41%."

Aakash RanaFounder · DTC furniture brand · Bengaluru

"The most impressive thing wasn't the look — it was that the LCP on a mid-range Android is 2.3 seconds with a full 3D scene loading. Our previous attempt was 11 seconds and we'd given up. This shipped at 4× the visual fidelity and a quarter of the load time."

Linnea SjöbergProduct lead · Scandinavian eyewear startup · Stockholm

"We work with WebGL agencies in three continents. The Kathmandu team's communication discipline — async-first, written, video-walk-throughs on Loom — is honestly better than the SF agencies we pay 5× more."

Marc DiazHead of Engineering · NYC creative agency
FREQUENTLY ASKED

Hiring a browser 3D team from Nepal — common questions

What's the typical timeline for a browser-based 3D project?

A product configurator (single hero model, 3–6 customisation axes) ships in 6–10 weeks end-to-end. A scroll-driven 3D landing scene ships in 4–8 weeks. A walkable virtual showroom or multi-room property tour ships in 10–16 weeks. Add 2–3 weeks if we're modelling the 3D assets from scratch instead of receiving CAD source.

Will the 3D experience work on phones, including Safari on older iPhones?

Yes — that's our default target. Every scene is benchmarked on a Pixel 6a, an iPhone SE 3rd gen, and a mid-range Samsung A-series before we ship. WebGL 2 is the floor, with a graceful WebGL 1 fallback for the long-tail. If a device can't run it at 30 FPS we automatically downgrade to a baked image sequence so nobody sees a broken page.

Is browser 3D bad for SEO?

Only if you build it badly. We render meaningful page content as static HTML server-side (with Astro, Next.js, or your framework of choice) and progressively enhance with the 3D canvas. The canvas itself becomes interactive after the main page is paintable — so Lighthouse, Core Web Vitals, and Google's bot all see a fast, accessible page. SEO doesn't suffer; we have multiple shipped scenes ranking on page 1 for their primary keyword.

Do you build the 3D models yourselves, or do I need to provide them?

Both options. If you already have CAD (STEP, IGES), Blender source, or licensed GLB/GLTF, we re-topologise and optimise for real-time rendering. If you don't, our in-house 3D artists model from product photography or technical drawings. We baseline at ~5,000-tri budget for hero objects on mobile; high-end desktop scenes can carry 100k+ tri with LOD switching.

How does payment and IP ownership work?

Fixed-price projects: 40% deposit, 30% at the vertical slice review, 30% at launch. Retainer engagements: invoiced monthly. All source code, GLTFs, textures, and design files are 100% yours from day one — they sit in your GitHub and your cloud storage, not ours. No vendor lock-in, no "perpetual license" tricks.

Can we hire your engineers as an extended team rather than a project?

Yes — that's actually how about a third of our work happens. We can embed one or more senior Three.js / r3f engineers into your existing team on a 3-month-minimum retainer. They join your Slack, your stand-ups, your sprints — you treat them as your engineers, paid through us in NPR. Our team has worked on long-term embeds with agencies in NYC, London, Berlin, and Sydney.

What does this cost compared to a London / SF / Berlin studio?

Roughly a quarter to a third. A configurator that quotes £80,000 in London comes to ~£20,000 with us. We're transparent: that's because Kathmandu's cost-of-living lets us pay senior engineers a Nepali-good salary while the project still bills at a Nepali-good rate. It's the same engineering bar — we read the same papers, ship to the same browsers — without the office rent.

Do you sign NDAs and work white-label?

Yes to both. We've shipped multiple scenes that publish under a London agency's brand or a Sydney studio's brand — the client never knows the engineering happened in Kathmandu. NDAs are signed before any code or assets cross the table. Half of our roster is under white-label engagements right now.

What if I want WebGPU instead of WebGL?

We've shipped WebGPU pipelines in production since mid-2024. WebGPU is excellent for compute-shader-heavy work — particle systems, fluid sims, real-time ray tracing demos. For most product configurators and scroll scenes WebGL 2 is still the right call because it runs on iOS Safari without a feature flag. We'll recommend the right one based on what your scene actually does and where your traffic comes from.
READY TO SHIP YOUR FIRST 3D SCENE?

Tell us what you want to show, we'll send a scope & timeline within 24 hours.

Free 30-minute consult on Google Meet or in our Teku studio. We'll look at your product, your traffic, and your stack — then send you a written scope, milestone plan, and fixed price. No deck-driven sales pitches.

Get a Browser 3D Scope

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